Donaar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who usually wears his green robe and has his morningstar always slung over his shoulder, he is not a threatening figure. His gold crest is kept up in a ponytail inside a broad hat. His gold eyes dart from person to person to random spaces in the air.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is a great chef.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He was granted necromantic powers by his dying sister.
Motivation: A strong sense of loyalty to Gnomish people; and he seems to be bored by most things
Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Job. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Arara Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears just a tan suit. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Arara lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She struck the Stylist job and began her own company from there.
Motivation: Find a way to reverse the transformation of her sister.
Bonds: Poor, Job, Religious, Family. Occupation: Stylist
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 3 Holy water. 1 Tanglefoot bags. 3 Smokesticks.
Rurik Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown Stetson hat and brown clothes. He has a moderate pudge and is not very fit. He has auburn hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.
Motivation: Retire the richest man in the south; and regain custody of his son
Ideals: Entrepeneur. Flaws: Addict, Mundane. Bonds: Poor, Job, Family. Occupation: Weaver
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 54 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Fire opal (400 gp). Fiery yellow corundum (400 gp). Hematite (6 gp). Golden yellow topaz (1000 gp). Blue quartz (6 gp). Emerald (400 gp).
Rieta Strength, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a green shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her hair is brown and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Rieta is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She struck the Barber job and began her own company from there.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new barber responsibilities is difficult
Ideals: Extrovert. Flaws: Secretive, Insane. Bonds: Criminal record, Job. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (4'8") Tiefling, Lawful Evil (CR 14)
Armor Class 13
Hit Points 106 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 2 |
Possessions: 3000 gp. Azurite (9 gp). Sardonyx (50 gp). Jet (120 gp). Eye agate (9 gp). Smoky quartz (50 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

