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NPC Generator

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Advanced [show]


Morkral Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His brown hair is styled in orderly dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Opinionated, Artistic. Bonds: Rich, Criminal record. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Morkral Brazzik, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 130 gp. Solid gold idol (600 gp). Old masterpiece painting (600 gp).


Social Check DCs


Trail In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear brown clothing when he does not wear armor. His whole body is exceptionally muscular. His gray fur has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a wizard, Trail was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Trail abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Entrepeneur. Bonds: Immigrant, Enemies, Mentor, Adventurer, Job. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Trail In Shadow, Male Tabaxi Paladin 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)19 (+4) 14 (+2)13 (+1)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Terran, Draconic, Druidic, Aquan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2400 gp.


Social Check DCs


Elama Firahel, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an entirely tan suit with brown socks and a vest with buckled shoes. Her hair is chestnut and very short. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with her god.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Elama took refuge in the old dungeon and found the beat up glaive and armor she uses now. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: Revenge; and she wants revenge against illithids

Flaws: Depressed, PTSD. Bonds: Religious, Nature, Enemies. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Elama Firahel, Female Elf Expert 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 4 (-3)10 (+0)
Skills Intimidation +2, Survival -1
Senses Passive Perception 7
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long auburn hair is drawn into a two foot long braid. His eyes are green.

Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Gerald began to lead the lost caravan. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Athletic, Entrepeneur. Bonds: Religious, Adventurer, Enemies, Job. Occupation: Server

Voice: Low range voice

Attributes [hide]

Gerald Heiser, Male Half-Elf Bard 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)17 (+3) 8 (-1)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 9
Languages Common, Elven, Druidic, Gnoll, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 50 gp.


Social Check DCs

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