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Advanced [show]


Randal Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey broad hat and grey clothes. He has moderate length black hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To clean up the streets.

Ideals: Justice. Flaws: Fearful. Bonds: Guardian, Slave. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Randal Blyth, Male Human Monk 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Donaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His rusty crest is lengthy and is close to two feet long. His gold eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a necromancer, Donaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he feels kind of lost in life

Ideals: Justice. Flaws: Depressed. Bonds: Criminal record, Mentor, Rich. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Donaar Beryntolthropal, Male Dragonborn Rogue 19
Medium (6'6") Dragonborn, Chaotic Evil (CR 19)
Armor Class 13
Hit Points 114 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Athletics +7, Deception +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +7

Possessions: 2900 pp. A small bag of saffron. (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A roughly beaten golden orb (120 gp). Jeweled gold crown (8000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (700 gp). Old masterpiece painting (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (120 gp). Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (120 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (1200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Finely wrought small gold bracelet (100 gp). Silver comb with moonstones (200 gp). Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Medium magic item.


Social Check DCs


Mugrunden Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His brass crest is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Immigrant, Family. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Mugrunden Wivvyrholdalphiax, Male Dragonborn Monk 17
Medium (6'8") Dragonborn, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 101 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +8, Deception +8
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +8

Possessions: 8000 gp. Alexandrite (1400 gp). Blue star sapphire (1600 gp). Brown-green garnet (90 gp). Obsidian (8 gp). Golden yellow topaz (1400 gp). Onyx (40 gp). Violet garnet (1400 gp). Blue star sapphire (1600 gp). Freshwater pearl (8 gp). Violet garnet (1400 gp). Iolite (40 gp). Golden pearl (90 gp). Citrine (40 gp). Peridot (40 gp).


Social Check DCs


Blossom Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: A 2'10" northern woman, she wears a fine chain shirt which she covers with red colored cloaks and clothing. She sports silver long hair. Her gray eyes peer out from beneath her deerstalker red hat.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Blossom was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: To clean up the streets; and she desires power and/or immortality

Ideals: Impeccable. Flaws: Forgetful. Bonds: Poor, Adventurer, Guardian. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Blossom Appleblossom, Female Halfling Aristocrat 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)13 (+1) 16 (+3)11 (+0)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +3

Possessions: 6000 sp.


Social Check DCs

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