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NPC Generator

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Advanced [show]


Ronobe Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She has a large green mantle and cape that has been intricately interwoven into her white robe. Her hair is greying and her face has many wrinkles. Her red eyes are slightly larger than normal.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has all her life been fascinated with music.

History: Ronobe was born the youngest of three triplets. Her childhood dream was to be a Glassblower, but she was a colossal failure. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their son. She worked as a Farmer, and she later adopted a second son.

Motivation: An old rival family wants her found.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Family, Job. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Ronobe Turmoil, Female Tiefling Commoner 6
Medium (6'1") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)17 (+3) 12 (+1)15 (+2)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 1000 gp. Blue quartz (4 gp). Tourmaline (140 gp).


Social Check DCs


Aerdeth Amakiir, Male Elf [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He has wavy auburn hair. His green eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a sailor and was forced into it by his family

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Family. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Aerdeth Amakiir, Male Elf Warlock 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 1800 sp.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, brown cloak. He keeps his blonde hair in a pixie cut. His eyes are green and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with singing.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Architect job and began his own company from there.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Opinionated, Artistic. Flaws: Disease, Mundane. Bonds: Job. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Gunter Wesley, Male Human Aristocrat 8
Medium (5'10") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 11 (+0)7 (-2)
Skills Nature +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanchu Camden, Female Half-Orc [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, brown shirt, and grey tie. She carries a battered greatsword and tarnished club as well. She keeps her auburn hair in a pixie cut. Her gray eyes dart from person to person to random spaces in the air.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her mother and her brother before her, after school she went straight into learning to become a Bounty Hunter. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting, Impeccable. Bonds: Family, Military, Job. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Vanchu Camden, Female Half-Orc Adept 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 11 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp. Black velvet mask with numerous citrines (30 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs

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