Zook Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright blue suits and hats. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Zook abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: To be a Mercenary again; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Shy, Disease. Bonds: Adventurer, Job. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Banded mail.
Howard Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting red shirt and pants. His blonde hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Addict. Bonds: Job, Family, Religious, Rich. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp.
Elaim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown tunic with white highlights, and long grey pants that bunch up around his shoes. His long chestnut hair reaches down to his waist. His brown eyes peer out from beneath his wide-brimmed brown hat.
Personality: He has always had a great fascination with Tabaxi culture. He is afraid of women and trembles around them
History: Born in the west to a Sailor, Elaim learned a great deal about his father's area of expertise. He worked as a nervous Sailor and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business.
Flaws: Racist, Shy, Antagonistic. Bonds: Job. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 54 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 |
Possessions: 14000 sp. Amber (120 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). Black pearl (700 gp). Fire opal (1300 gp). Malachite (14 gp).
Boddynock Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his spear. He has a slight overbite and is overall scrawny. He sports a long white beard, and similarly colored long hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Logical. Flaws: Shy, Insane. Occupation: Bowyer
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 90 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 |
Possessions: 200 pp. Rhodochrosite (16 gp). Alexandrite (200 gp). Alexandrite (200 gp). Bloodstone (80 gp). Tiger eye turquoise (16 gp). Violet garnet (200 gp). Star rose quartz (80 gp). Jade (150 gp). Chalcedony (80 gp). Alexandrite (200 gp). Aquamarine (200 gp). Emerald (1600 gp). Golden yellow topaz (200 gp). Obsidian (16 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


