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NPC Generator

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Advanced [show]


Nuraval Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His hair is cut close to his head. His violet eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the north. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Nuraval was born the youngest of three triplets. He has had some formal painting training, and achieved minor success. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Athletic, Pacifist, Artistic. Flaws: Impulsive. Bonds: Poor, Family. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Nuraval Goblinbane, Male Dwarf Warrior 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 105 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 12 (+1)6 (-2)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 300 pp. Golden circlet with four aquamarines (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He has a very tight haircut. His eyes are violet and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Joker. Bonds: Rich, Religious, Mentor. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sapply Tarkelby, Male Gnome Bard 10
Small (3'3") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 140 pp. Deep blue spinel (300 gp). Chalcedony (40 gp). Blue quartz (13 gp). Obsidian (13 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" southern man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He keeps his long blonde hair kept up in a rat tail. He has gleaming, smiling green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Family, Adventurer. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Uraim Eversharp, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)11 (+0) 8 (-1)13 (+1)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Star rose quartz (50 gp).


Social Check DCs


Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting brown shirt and pants. His black fur is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He can't help but pocket interesting objects he comes across

History: The child of a Doctor, who enjoyed hunting, Sun was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and seeks redemption

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Nature, Family. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Sun In Woods, Male Tabaxi Warrior 4
Medium (6'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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