Findex Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a black shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Beneath her clothing is a huge mess of scar tissue. Her crest is short and rusty. She has red eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Findex was left her mother's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.
Motivation: She is greedy; and a rival would like her out of the picture
Ideals: Philantrophist. Bonds: Slave, Rich, Military, Criminal record. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 8)
Armor Class 9
Hit Points 43 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 2000 sp. Blue sapphire (900 gp). Zircon (70 gp). Brown-green garnet (40 gp). Obsidian (14 gp). 1 Minor magic item.
Dain Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He dresses like a well dressed Spice Merchant does. Beneath his clothing is a huge mess of scar tissue. His moppish white hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.
History: His father raised him in a mountain cabin. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Spice Merchant soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Flaws: Insane, Lazy. Bonds: Job, Slave, Nature. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 40 gp.
Bendoo Blakely, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears suspenders and black workpants. Her shirt is grey, and she wears a heavy black leather apron most of the time. Her golden hair is kept up in a ponytail inside a top hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of a Doctor, who enjoyed hunting, Bendoo was taken on many hunting expeditions. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She doesn't get along with people that don't share her tastes; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable. Flaws: Shy. Bonds: In love, Nature, Criminal record. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 7 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Audhild Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her chestnut hair is lengthy. She has a dull look in her amber eyes.
Personality: Audhild hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is a ruthless business woman, a trait she acquired from her mother.
History: Audhild lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She hasn't been sleeping well lately.
Motivation: Halfling compassion; and to reunite with her absent mother
Ideals: Artistic, Entrepeneur. Flaws: Insomniac, Racist. Bonds: Rich, Family. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 39 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 19 (+4) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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