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NPC Generator

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Advanced [show]


Uraim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His black hair is heavily combed to the right. His gray eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.

History: Uraim lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor, Family, Criminal record. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Uraim Graybeard, Male Dwarf Cleric 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 8 (-1)12 (+1)
Skills History +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Leaf Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his yellow robe. He has dyed his greying red fur a little too much giving a sharp red color. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born at the edge of vast forest. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Artistic, Optimist. Bonds: Criminal record, Nature, Family. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Leaf Fang, Male Tabaxi Commoner 3
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Adelaide Blankley, Female Human [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. With bright white hair. She has several tiny amethyst earrings on each ear.

Personality: While she acts the brute, she is far gentler than she would appear. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sold as a small child to a brothel owner, Adelaide was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants a kiss; and she has a crush on the local bookbinder

Ideals: Fighting. Bonds: Rich, Has a crush, Adventurer, Mentor. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Adelaide Blankley, Female Human Cleric 7
Medium (4'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 80000 cp. Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Breena Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. With wild brown hair. Her eyes are violet and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A freak accident while working with her Tailor mother left her crippled. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and she is terrified, and will act out of fear

Ideals: Professionalism, Logical. Flaws: Antagonistic, Disease, Secretive. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Breena Tarkelby, Female Gnome Commoner 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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