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Advanced [show]


Windy Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His brown fur has been sun bleached extensively. His amber eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Windy grew up listening to his mother's many stories. Windy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Flaws: Depressed. Bonds: Adventurer, Nature, Has a crush, Job. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Windy Of Passion, Male Tabaxi Barbarian 9
Medium (6'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 59 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His hair is black and curly. His brown eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He has achieved small success as a Merchant.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated. Bonds: Poor, Job, Adventurer, Military. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Kyle Tindall, Male Human Barbarian 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp. Freshwater pearl (16 gp).


Social Check DCs


Valorean Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of strength on his torso. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his black crest in a pixie cut. His eyes are likewise red.

Personality: Valorean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. Valorean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Valorean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic, Logical. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Valorean Linxakasendalor, Male Dragonborn Barbarian 8
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 72 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)8 (-1) 10 (+0)17 (+3)
Skills Arcana +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 180 pp. Old masterpiece painting (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Jeweled anklet (3000 gp). Jeweled anklet (3000 gp).


Social Check DCs


Crampernap Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This man wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He is muscular with a powerful set of arms. His red hair has been sun bleached extensively. His brown eyes lackadaisically let the world flow into them.

Personality: Crampernap hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Crampernap lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down

Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Job, Family. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Crampernap Pilwicken, Male Gnome Rogue 7
Small (3'6") Gnome, Lawful Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)10 (+0) 10 (+0)11 (+0)
Skills Persuasion +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1200 gp. Alexandrite (1500 gp). Rhodochrosite (7 gp). Alexandrite (1500 gp). Jade (130 gp).


Social Check DCs

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