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NPC Generator

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Advanced [show]


Symma Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and muscular, this southern woman is wearing a long, tan, dusty cloak. She wears a wide-brimmed hat to cover her moderate length chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a ruthless business woman, a trait she acquired from her father.

History: Symma was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Symma Cobblelob, Female Gnome Commoner 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 18 (+4)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Nimble Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her beige fur is knotted and matted. Her copper eyes have a joyful gleam in them most of the time.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Nimble was born in the south. At a young age she loved to build and create. She was taken as a slave by a traveling circus and forced to perform One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often

Ideals: Athletic, Joker, Persistence. Bonds: Poor, Slave. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Nimble Of Wine, Female Tabaxi Commoner 7
Medium (6'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)14 (+2) 12 (+1)9 (-1)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Duergath Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His red hair has been sun bleached extensively. His violet eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Duergath has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and money/treasure

Flaws: Selfish, Disease. Bonds: Enemies, Rich. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Duergath Bloodkith, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: Silver comb with moonstones (500 gp).


Social Check DCs


Mary Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. She sports chestnut long hair. She wears crescent spectacles with a black brim.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is able to make almost anything out of random pieces of junk.

History: When she was but 8 years old her parents immigrated from the west. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She was granted psionic powers by her dying brother.

Motivation: She is not mentally stable, and does not behave rationally; and to pay off her debts

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Immigrant, Debt. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Mary Berevan, Female Half-Elf Warrior 7
Medium (5'3") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Embroidered and bejeweled glove (1000 gp). Old masterpiece painting (2100 gp). Gold and topaz bottle stopper cork (1000 gp). Silver comb with moonstones (600 gp).


Social Check DCs

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