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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Veit Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is heavily combed to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Fletcher father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Secretive, Disease, Antagonistic. Bonds: Job, Rich. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Veit Orcfoe, Male Dwarf Wizard 7
Medium (4'5") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 6000 sp.


Social Check DCs


Quick Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel wide-brimmed hat and pastel clothes. He has white fur. His green eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Gifted, Entrepeneur. Bonds: Enemies, Family. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Quick Thunder, Male Tabaxi Expert 8
Medium (5'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)10 (+0) 14 (+2)17 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Wymar Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Spy and is in decent physical shape. He keeps his silver hair in a flapper bob. His eyes, though not visible through his cowl, are brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Spy business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Spy.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Ideals: Joker, Justice. Bonds: Job, Rich, Enemies. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Gracey, Male Half-Elf Adept 2
Medium (5'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)12 (+1) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Uraim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries nunchakus. His red hair, when down, is lengthy. He is baby faced.

Personality: This man loves singing and to teach people singing more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Banker and found it very stressful. He has worked as a Banker like his father before him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Rich, Job. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Uraim Rakankrak, Male Dwarf Monk 10
Medium (4'0") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 92 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +6

Possessions: 2400 gp. Azurite (11 gp). Freshwater pearl (11 gp).


Social Check DCs

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