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NPC Generator

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Advanced [show]


Purban Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He wears his red hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Opinionated. Bonds: Immigrant, Has a crush, Rich, Adventurer. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Purban Jamjar, Male Halfling Adept 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +1, Deception +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Sard (80 gp). Smoky quartz (80 gp). Onyx (80 gp).


Social Check DCs


Ahrim Caution, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Hunter. He has moderate length black hair. His eyes are white and catlike.

Personality: Ahrim wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent father

Ideals: Disciplined, Professionalism, Logical. Bonds: Adventurer, Family. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Ahrim Caution, Male Tiefling Paladin 7
Medium (6'0") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp.


Social Check DCs


Anthony Morley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, grey cloak. He wears his hair in dreadlocks. He has gray eyes.

Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his father.

History: Gifted from a young age, Anthony studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is content; and he wants to get laid

Ideals: Athletic, Opinionated, Entrepeneur, Gifted. Flaws: Mundane. Bonds: Has a crush. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Anthony Morley, Male Human Expert 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)12 (+1) 8 (-1)13 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Sard (80 gp).


Social Check DCs


Synthrin Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears rags and sports a simple walking cane. She wears her copper crest up. This gold eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Synthrin isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is able to fit into much smaller and tighter spaces than normal.

History: Synthrin hails from a village terrorized by gnolls. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is not mentally stable, and does not behave rationally; and she wants revenge against gnolls

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Poor, Enemies, Adventurer. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Synthrin Turnuroth, Female Dragonborn Adept 1
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Moss agate (11 gp). 1 Banded mail.


Social Check DCs

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