Thakrak Cotton, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His clothes are grease stained in places. He has styled his white hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across
History: He was born in the west. He helped his father out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Joker. Bonds: Poor, Immigrant, Criminal record, Job. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp.
Jabbie Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and white handkerchief worn on his right side. His hair is black and curly. He has a tattooed face.
Personality: Overbrimming with self-confidence, Jabbie isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Brewer, his mother struggled to pay the bills. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his daughter; and doesn't want to be a navigator and was forced into it by his family
Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Has a crush, Family. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 500 sp.
Raam Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tight fitting green shirt and pants. His whole body is exceptionally muscular. His hair is cut close to his head. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 4 years old his parents immigrated from the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Flaws: Addict. Bonds: Immigrant, Poor, Debt, Criminal record. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 160 gp. 1 Chain shirt.
Salanop Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a tan broad hat and tan clothes. She keeps her white hair in a flapper bob. She wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Salanop was born the youngest of three triplets. Her childhood dream was to be a Ploughman, but she was a colossal failure. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Doesn't want to be a Weaver and was forced into it by her family; and she has a crush on the local ploughman
Ideals: Disciplined. Bonds: Family, Job, Guardian, Has a crush. Occupation: Weaver
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
Possessions: 300 gp. Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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