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NPC Generator

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Advanced [show]


Stannor Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He never wears the same outfit twice, unless he absolutely has to.

History: Stannor was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Artistic, Persistence. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Stannor Hilltopple, Male Halfling Commoner 5
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 12 (+1)6 (-2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Fallthra Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She likes to wear ponchos typically of a light grey in addition to tight pants. She has a very tight haircut. Her green unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born in a small island village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bowyer work with an outfit from a few towns over. Bowyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has since lost track of the people in her past.

Motivation: Marry her brother to traveling adventurers.

Ideals: Athletic. Flaws: Disease, Depressed. Bonds: Family, Nature, Job. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Fallthra Trueblood, Female Dwarf Bard 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 20 (+5)15 (+2) 17 (+3)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs


Griselda Hackney, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. She has wavy golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When Griselda reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life.

Ideals: Fighting. Flaws: Insane, Depressed, Impulsive. Bonds: Immigrant, Military. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Griselda Hackney, Female Human Aristocrat 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Drusilia Mystralath, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has slicked back red hair. She tend to wears goggles to shield her eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She believes the world needs to unite to get rid of goblins once and for all.

History: Born in the east to a Servant, Drusilia learned a great deal about her mother's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She is wracked by social anxiety; and several ex partners dislike her way of doing things and want revenge

Flaws: Emotional, Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Drusilia Mystralath, Female Half-Elf Ranger 11
Medium (5'7") Half-Elf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Medicine +6, Religion +7
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal, Gnoll
Attacks Melee +1 / 3d8-3, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 600 gp. Freshwater pearl (5 gp). Fiery yellow corundum (1300 gp). Emerald (1300 gp). Fiery yellow corundum (1300 gp). Tourmaline (40 gp). Banded agate (5 gp).


Social Check DCs

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