Oskar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey tunic with brown highlights, and long violet pants that bunch up around his shoes. He sports a long blonde beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and further expansion of business
Bonds: Guardian, Religious, Rich, Job, Enemies. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Godfrey Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright grey suits and hats. His white hair is heavily combed to the right. This violet eyed northerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels the way he acts is they only way to get by in the world; and a strong sense of loyalty to human people
Ideals: Athletic, Entrepeneur, Impeccable. Flaws: Racist. Bonds: Poor, Nature. Occupation: Bookbinder
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 8 (-1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Terran, Druidic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork studded leather.
Cairn Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His chestnut hair is lengthy and is close to two feet long. His eyes are black and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Cairn's first love is himself. His second love is also himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Cairn hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Fighting. Bonds: Enemies, Nature, Has a crush. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 18 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 500 sp.
Bertram Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This man is renowned for his bright red suits and hats, and sports empty pouches on his belt. He wears a wide-brimmed hat to hide his balding. He has a dull look in his brown eyes.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: To settle down with his crush; and wants to open a new tavern
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Job, Has a crush. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Finely wrought small gold bracelet (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!

