Bolhild Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is long and chestnut with streaks of auburn, and is pulled back with small brown clips. She has gleaming, smiling hazel eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. The war was a terrible time for her, and Bolhild does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She comes from a rich western family. Her father was a mechanic, and taught her how to fix just about anything. She now mingles about in high society.
Motivation: Money/treasure; and she feels kind of lost in life
Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Military, Rich. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Kasdeya Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a simple black robe with grey stripes complete with hood. She wears her chestnut hair up. Her red eyes dart from person to person to random spaces in the air.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She also hits on women, regardless of circumstances.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She desires power and/or immortality; and wants a kiss
Ideals: Artistic. Bonds: Has a crush, Family, Rich, Adventurer. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 67 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1100 gp.
Pallabar Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of the sun god around his neck, and a flail on his belt. He has a long chestnut beard with little hanging trinkets. He has several tiny topaz earrings on each ear.
Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them
History: Born in the south to a Interpreter, Pallabar learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He struck the Interpreter job and began his own company from there.
Motivation: Further expansion of business; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Job. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 400 gp.
Mozikth Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears tight fighting clothing, which leaves very little to the imagination. His rusty crest is still thick. His gold eyes peer out from beneath his broad green hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 6 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Fighting, Optimist, Extrovert. Bonds: Immigrant, Adventurer. Occupation: Soapmaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 18)
Armor Class 13
Hit Points 175 (18d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 3 | 2 |
Possessions: 10000 gp. Azurite (10 gp). Obsidian (10 gp). Rhodochrosite (10 gp). Deep blue spinel (1100 gp). Malachite (10 gp). Carnelian (80 gp). White pearl (80 gp). Hematite (10 gp). Violet garnet (1100 gp). Chalcedony (80 gp). Sard (80 gp). Violet garnet (1100 gp). Smoky quartz (80 gp). Malachite (10 gp). Banded agate (10 gp). Moss agate (10 gp). Alexandrite (1100 gp). Onyx (80 gp). Azurite (10 gp). Aquamarine (1100 gp). Brown-green garnet (80 gp). Golden pearl (80 gp). Smoky quartz (80 gp). Obsidian (10 gp). Amber (80 gp). White pearl (80 gp). Chrysoprase (80 gp). Rose (80 gp). Red garnet (80 gp). Banded agate (10 gp). Violet garnet (1100 gp). Tourmaline (80 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

