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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Phann Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a moderate pudge and is not very fit. Her hair is blonde and curly. This green eyed westerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Phann embodies much of what other species detest in the Half-Elves. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She got into the Sailor business at a young age. Her family was turned out during the war. She and her family wandered west to less war torn lands. She's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: Job, Religious. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Phann Meliamne, Female Half-Elf Fighter 6
Medium (4'7") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 18 (+4)12 (+1)
Skills History +4, Medicine +7
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Oskar Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: Born to a Bather, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he is unsatisfied with his job

Flaws: Lazy. Bonds: Poor, Immigrant, Job, Debt. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Oskar Thrahak, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)15 (+2) 17 (+3)9 (-1)
Skills Religion +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Flame In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop fur cut. His copper eyes have a joyful gleam in them most of the time.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He also has developed a complete distrust of the Jeweler profession.

History: Gifted from a young age, Flame studied abroad. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Rich, Job. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Flame In Woods, Male Tabaxi Rogue 5
Medium (5'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)7 (-2) 15 (+2)10 (+0)
Skills Athletics +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Antinua Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her red hair is kept up in a ponytail inside a small hat. Her brown eyes peer out from beneath her small blue hat.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a small toy that she constantly fidgets with.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Entrepeneur. Flaws: Cynical, Addict. Bonds: Rich, Nature, Adventurer. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Antinua Qualanthri, Female Elf Barbarian 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)8 (-1) 18 (+4)14 (+2)
Skills Persuasion +4, Survival +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs

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