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NPC Generator

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Advanced [show]


Tod Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his mace ready. His white hair is knotted and matted. His gray eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Tod was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Tod Silvereyes, Male Halfling Rogue 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gerard Alston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large grey mantle and cape that has been intricately interwoven into his violet robe. He has a long white beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away.

Ideals: Artistic. Flaws: Insomniac. Bonds: Immigrant, Nature, Enemies. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Gerard Alston, Male Human Expert 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)7 (-2) 16 (+3)17 (+3)
Skills Arcana +0, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 500 sp.


Social Check DCs


Vani Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is typically in her Fortune-teller uniform. Her chestnut hair is smooth and relatively long. Her eyes are brown and she is always smoking a pipe.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to loving parents in a slum to the west. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Fortune-teller soon after.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Vani Tealeaf, Female Halfling Commoner 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 4000 cp. 1 Chain shirt.


Social Check DCs


Morthos Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right hand appears badly burned and disfigured. His silver hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep.

Flaws: Hedonist, Insomniac. Bonds: Rich, Immigrant. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Morthos Absence, Male Tiefling Rogue 8
Medium (6'9") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 65 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)13 (+1) 13 (+1)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp.


Social Check DCs

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