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NPC Generator

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Advanced [show]


Jarana Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman typically wears grey cloth garments or leather armor, and sports empty pouches on her belt. She has dyed her greying red hair a little too much giving a sharp red color. Her violet unseeing eyes seem to look past you.

Personality: She is witty, but her monotone delivery comes off as unnerving She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She got into the Map Maker business at a young age. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Job, Nature. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Jarana Daraln, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 15 (+2)7 (-2)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5

Possessions: 1 Buckler.


Social Check DCs


Caramip Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She does not wear sleeves and tends to eschew shirts when she can avoid it. She sports a flattop hair cut. Her brown eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She pushes her goals aggressively. She is also a coward if confronted.

History: A powerful slaver made her what she is. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is terrified, and will act out of fear.

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Mentor, Family. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Caramip Gummen, Female Gnome Barbarian 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dagnal Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: 3'10" and muscular, this southern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy silver hair. Her face is covered beneath a completely black helmet.

Personality: This woman loves singing and to teach people singing more than just about anything. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Athletic, Artistic, Justice, Gifted. Bonds: Criminal record. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Dagnal Dankil, Female Dwarf Adept 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp. Rhodochrosite (9 gp). Chrysoberyl (60 gp). Alexandrite (200 gp).


Social Check DCs


Olunt Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars, he is not a threatening figure. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Olunt lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Layabout like his mother before him.

Motivation: Find a way to reverse the transformation of his sister; and to get a good night's sleep

Flaws: Forgetful, Insomniac. Bonds: Family, Rich, Job. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Olunt Aranore, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 17 (+3)8 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Iolite (50 gp).


Social Check DCs

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