Rolf Clinton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and auburn. His gray eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.
History: Born in the north to a Spy, Rolf learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered writing. He then took over the family business and is one of the better Spy for hire.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants
Ideals: Artistic. Flaws: Shy, Lazy. Bonds: Job, Enemies. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Everard Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His chestnut hair is lengthy and is close to two feet long. His violet eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a brothel owner, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Everard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear
Flaws: Fearful, Depressed. Bonds: Enemies, Mentor, In love. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 140 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7
Possessions: 4000 gp. Aquamarine (1200 gp). Amber (140 gp). Chalcedony (60 gp). Malachite (12 gp). Malachite (12 gp). Onyx (60 gp). Freshwater pearl (12 gp). Citrine (60 gp). Golden pearl (140 gp). Obsidian (12 gp). Brown diamond (8000 gp). Fiery yellow corundum (1400 gp). Black star sapphire (1400 gp). Black pearl (1200 gp). Banded agate (12 gp). Eye agate (12 gp). Chalcedony (60 gp). Blue star sapphire (1400 gp). Chrysoprase (60 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His fur is short and yellow. His eyes are amber and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich eastern family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Rich, Criminal record. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 63 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
Possessions: 1900 gp.
Trey Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a grey suit, violet shirt, and grey tie, and sports empty pouches on his belt. His long blonde hair reaches down to his waist. This green eyed northerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: To protect his home; and he has comitted a past crime that haunts him to this day
Flaws: Selfish, Addict. Bonds: Military, Criminal record, Guardian. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!


