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NPC Generator

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Advanced [show]


Guy Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away

Ideals: Justice. Bonds: Enemies, Rich. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Guy Hanali, Male Half-Elf Ranger 12
Medium (4'9") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Halfling, Infernal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (1500 gp).


Social Check DCs


Millicent Marley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, constantly wearing a brown suit, blue shirt, and green tie. Her hair is always cut to a buzz. She has gleaming, smiling gray eyes.

Personality: Always inclined to offer people food she seems plenty friendly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: A powerful slaver made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist. Bonds: Slave, Mentor, Nature, Religious. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Millicent Marley, Female Human Rogue 8
Medium (4'9") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Susannah Livingstone, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports blonde long hair. Her hazel eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Susannah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the west, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she feels kind of lost in life

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Susannah Livingstone, Female Human Adept 2
Medium (4'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp. 1 Bullseye lantern.


Social Check DCs


Bork Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and green robe with the hood down, and he perpetually has his mace ready. His black hair is drawn into a tight pony tail with a card scrunchie. His green eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also hits on women, regardless of circumstances.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Greedy. Bonds: Has a crush, Nature, Job. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Bork Benson, Male Half-Orc Sorcerer 7
Medium (5'11") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. Amethyst (70 gp). Amber (70 gp). Tourmaline (70 gp). Hematite (16 gp).


Social Check DCs

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