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NPC Generator

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Advanced [show]


Nim Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes peer out from beneath his deerstalker tan hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Fortune-teller business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 9 years.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Ideals: Passionate. Bonds: Rich, Adventurer, Job, Guardian. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Nim Qualanthri, Male Elf Bard 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 9
Hit Points -2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 3 (-4)12 (+1) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp.


Social Check DCs


Agatha Compton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman usually wears her grey robe and has her morningstar always slung over her shoulder. She has red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is extraordinarily eccentric. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Agatha studied abroad. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Adventurer, Nature. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Agatha Compton, Female Human Fighter 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)12 (+1) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Silvo Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with white colored cloaks and clothing. He has moderate length blonde hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Silvo's first love is himself. His second love is also himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Silvo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his writing dream.

Motivation: He feels threatened by others; and he has decided he is irredeemable

Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Criminal record, Poor. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Silvo Swiftwhistle, Male Halfling Druid 13
Small (3'1") Halfling, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 69 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 4000 gp. Peridot (40 gp). Emerald (1500 gp). Blue quartz (6 gp). Banded agate (6 gp). Alexandrite (300 gp). Chalcedony (40 gp). Sard (40 gp). Eye agate (6 gp).


Social Check DCs


Breena Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear blue clothing when she does not wear armor. She has a moderate pudge and is not very fit. She wears her silver hair up in a very large beehive style do. Her blue eyes are slightly larger than normal.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is obsessed with a lost civilization.

History: A powerful slaver made her what she is. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels kind of lost in life; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Justice, Persistence. Flaws: Depressed. Bonds: Adventurer, Mentor. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Breena Daergel, Female Gnome Fighter 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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