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Advanced [show]


Karg Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear black pants and tee shirts. He is tall, broad shouldered and powerfully built. His white hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Karg was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Religious, Adventurer, Job. Occupation: Mason

Voice: American accent

Attributes [hide]

Karg Tyndall, Male Half-Orc Ranger 7
Medium (6'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)7 (-2) 11 (+0)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Warryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He has done his best to style his auburn hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it

Flaws: Impulsive. Bonds: Rich, Adventurer, Mentor, Family. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Warryn Maekkelferce, Male Gnome Bard 14
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 59 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)17 (+3) 11 (+0)9 (-1)
Skills Arcana +8, History +8
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Dwarven, Orc
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333310

Possessions: 1000 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is still thick. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Azaki took refuge in the old dungeon and found the beat up flail and armor he uses now. He has achieved small success as a Locksmith.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Rich, Nature, Job, Adventurer. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Azaki Horineth, Male Elf Paladin 13
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 74 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)15 (+2) 6 (-2)5 (-3)
Skills Arcana +6, Intimidation +1
Senses Passive Perception 8
Languages Common, Elven, Aquan, Celestial
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Obsidian (6 gp). Carnelian (70 gp). Onyx (70 gp). Blue quartz (6 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Badger, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a tight fitting brown shirt and pants. She has shaved her head bald. Her eyes are green.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is lazy, self-centered, vain, and jealous.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to open a new tavern; and balancing her hectic life and new roofer responsibilities is difficult

Ideals: Justice, Artistic. Flaws: Selfish. Bonds: Rich, Job. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Millicent Badger, Female Human Fighter 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 800 gp. Black pearl (1200 gp). Violet garnet (1200 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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