Vistra Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears dark leathers with embroidery. Her white hair is wavy and long. Her green eyes are slightly larger than normal.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She misses her home and complains about the freezing weather, even in summer.
History: Vistra hails from a village terrorized by drow. A few years later when the east was not economically sound they moved to her current location. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is unsatisfied with her job; and an old rival family wants her found
Ideals: Optimist. Bonds: Immigrant, Enemies, Family, Job. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 20 (+5) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Lapis lazuli (15 gp). Violet garnet (200 gp). Carnelian (50 gp). 1 Minor magic item.
Quick Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'4" and likes to wear brown tank tops with black pants. His right leg appears badly burned and disfigured. His fur is cinnamon and very short. His eyes are a pleasant hazel.
Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He got into the Navigator business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Navigator.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Bonds: Job, Family, Criminal record. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Eye agate (10 gp). Red-brown spinel (60 gp). Golden yellow topaz (800 gp). Malachite (10 gp).
Medrash Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white crest is drawn into a tight pony tail with a rose scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Medrash hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Passionate, Philantrophist. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2000 cp. Red garnet (130 gp). Silver pearl (130 gp). Blue sapphire (500 gp). 1 Masterwork Heavy wooden shield. 1 Masterwork Light wooden shield.
Geva Blythe, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She very much looks the part of a Architect. Her whole body is exceptionally muscular. Her hair is short and chestnut. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her mother and her sister before her, after school she went straight into learning to become a Architect. She's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: To end her boredom.
Ideals: Artistic. Flaws: Mundane, Disease. Bonds: Job, Immigrant. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!

