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Advanced [show]


Ghesh Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a black cloak and cross-gartered brown stockings. He keeps his copper crest in a pixie cut. He wears large thick round spectacles.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also is a firm believer in the manly ideal.

History: He was born in the south, but his parents moved at a very young age to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Impulsive, PTSD. Bonds: Criminal record, Immigrant. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Ghesh Verthisathurgiesh, Male Dragonborn Cleric 6
Medium (6'2") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills Athletics +5, History +5
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp.


Social Check DCs


Taklinn Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He wears his hair in dreadlocks. His eyes are hazel and catlike.

Personality: Eccentric and domineering, Taklinn will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Taklinn grew up listening to his father's many stories. Taklinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Taklinn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert, Entrepeneur. Bonds: Adventurer, Criminal record. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Taklinn Balderk, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 2000 cp.


Social Check DCs


Ozyman Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair down. He has hazel eyes and a red hat with a white feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 3 years old his parents immigrated from the north. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Ozyman Tealeaf, Male Halfling Wizard 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills Insight +6, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 1000 gp. Banded agate (12 gp).


Social Check DCs


Justin Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light yellow in addition to tight pants. His auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Insomniac, Insane, Disease. Bonds: Has a crush, Criminal record, Mentor. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Justin Andreantti, Male Half-Elf Warlock 4
Medium (5'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 18 (+4)7 (-2)
Skills Animal Handling +6, Intimidation +0
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Jasper (30 gp). Moss agate (5 gp). Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs

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