Emma Reid, Female Human [Permalink]
Personal [hide]
Description: This woman is typically in her Guard uniform. She has a penchant for wearing a ring with an oversized topaz on her left hand. She wears her golden hair up in a very large beehive style do. This violet eyed southerner is not easily forgotten.
Personality: She has a massive crush on the younger sibling of the Guard who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Guard but believes her peers are too gung-ho.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She moves from town to town, unable to find a place to settle.
Motivation: She's attracted to the PC; and sabotage a competitor
Ideals: Pacifist. Bonds: Job, Rich, Has a crush, Immigrant. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 49 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 1600 gp. Chrysoprase (70 gp). Rhodochrosite (8 gp). Eye agate (8 gp). Rich purple corundum (1400 gp). Golden yellow topaz (1400 gp). Brown-green garnet (100 gp).
Dain Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright white hair and a scraggly beard. His fierce gray eyes like to dwell on things.
Personality: Dain speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Meet up once more with his childhood friend.
Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp.
Mishann Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'2". She dresses like a well dressed Mortician does. Her gold crest is kept up in a ponytail inside a top hat. She has gleaming, smiling red eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a forest tribe. A gifted student she started as a Merchant, but she got bored and became a Mortician. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Job, Religious, Nature. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
Possessions: 120 gp.
Gynnie Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has a moderate pudge and is not very fit. Her red hair is slicked back into a classic pompadour. She has a tattooed face.
Personality: Abrasive and pushy, she has a hard time making friends. She plays an instrument quite well.
History: Gynnie was born the youngest of three triplets. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Spy for hire.
Motivation: Wants to raise her children well.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Tourmaline (50 gp). Brown-green garnet (50 gp). Tiger eye turquoise (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!


