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NPC Generator

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Advanced [show]


Aym Covert, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly silver, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.

History: She served in the navy to pay for her family's outstanding loans. Her family was turned out during the war. She and her family wandered east to less war torn lands. She left for the east, certain she would find work there.

Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Impeccable, Pacifist. Flaws: PTSD. Bonds: Military. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Aym Covert, Female Tiefling Expert 9
Medium (6'4") Tiefling, Lawful Good (CR 9)
Armor Class 9
Hit Points 39 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 12 (+1)19 (+4)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +4

Possessions: 600 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Namfoodle Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple black line shooting up and back down. He wears a broad hat to hide his balding. His fierce amber eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Namfoodle studied abroad. A few years later when the south was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Namfoodle Quillsharpener, Male Gnome Rogue 14
Small (3'3") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 80 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)15 (+2) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Perception +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 4d6-4, Ranged +7 / 4d6+2, Grapple +2

Possessions: 500 pp. Star ruby (600 gp). Rhodochrosite (7 gp). Brown-green garnet (50 gp). Rich purple corundum (600 gp). Blue sapphire (600 gp). Black pearl (300 gp). Blue quartz (7 gp). Star rose quartz (40 gp). Black opal (600 gp). Smoky quartz (40 gp). Alexandrite (300 gp). Violet garnet (300 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Langley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown clothing when he does not wear armor. He keeps his auburn hair in a flapper bob. He has several tiny aquamarine earrings on each ear.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: When he was but 5 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Persistence. Bonds: Rich, Job, Immigrant, Family. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Theobald Langley, Male Human Warlock 7
Medium (6'6") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)6 (-2) 9 (-1)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Brown-green garnet (80 gp). Blue quartz (10 gp). Alexandrite (600 gp).


Social Check DCs


Odorr Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Odorr was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Odorr Gladstone, Male Half-Orc Wizard 15
Medium (6'2") Half-Orc, Chaotic Good (CR 15)
Armor Class 12
Hit Points 22 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)9 (-1) 16 (+3)9 (-1)
Skills Animal Handling +8, Intimidation +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 600 pp. Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Finely wrought small gold bracelet (50 gp). Old masterpiece painting (1300 gp). Silver comb with moonstones (700 gp). Gold dragon comb with red garnet eye (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp).


Social Check DCs

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