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NPC Generator

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Advanced [show]


Jheri Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her long gold crest kept up in a rat tail. Her gold eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made her what she is. Her father had invested heavily in several trade routes and wanted her to inherit them. By chance she met her brother recently and the two have been together since.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by her family.

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Rich, Mentor, Family. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Jheri Ophinshtalajiir, Female Dragonborn Expert 8
Medium (6'8") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 10 (+0)20 (+5)
Skills Persuasion +8, Sleight of Hand +4
Senses Passive Perception 10
Languages
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Livingstone, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long white hair reaches down to her waist. Her gray eyes dart from person to person.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: The child of a Cook, who enjoyed hunting, Herleva was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Fighting, Athletic, Optimist, Opinionated. Bonds: Poor, Nature. Occupation: Masseuse

Voice: Scandinavian accent

Attributes [hide]

Herleva Livingstone, Female Human Commoner 7
Medium (5'1") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. Deep green spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her red hair up. Her violet eyes peer out from beneath her small violet hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a criminal king-pin and mafia family Melissa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Melissa decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Melissa Beitz, Female Half-Elf Ranger 2
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Karg Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many violet ritualistic tattoos. He is dressed in a clean black cloak covering his clean studded leather. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are green and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Karg was born the youngest of three triplets. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Barber.

Motivation: He has a crush on the local Soapmaker; and expand his business

Ideals: Joker. Flaws: Fearful. Bonds: Family, Job, Has a crush. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Karg Rayden, Male Half-Orc Wizard 7
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Sardonyx (50 gp). Azurite (11 gp). Freshwater pearl (11 gp).


Social Check DCs

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