Rolen Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. During his travels, Rolen and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rolen discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rolen fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Flaws: Hedonist. Bonds: Slave, Poor, In love. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
Himo Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Flaws: Shy, Antagonistic. Bonds: Mentor, Military, Job. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 80 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Crampernap Leffery, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His auburn hair is thinning but still full. He is baby faced.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is obsessed with a lost civilization.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Gifted. Bonds: Poor, Enemies, Adventurer. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 sp.
Raam Blame, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Raam reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Raam and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant, Military. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 24 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 |
Possessions: Finely wrought small gold bracelet (30 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!


