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NPC Generator

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Advanced [show]


Serpent Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown collared shirt and red skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She is muscular with a powerful set of arms. Her white fur is knotted and matted. She has several tiny amethyst earrings on each ear.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a minor phobia of water and hates getting wet.

History: Sold as a small child to a wizard, Serpent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has chosen to use the inheritance that was left to her frivolously. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Antagonistic, Fearful. Bonds: Rich, Mentor. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Serpent Of Ebony, Female Tabaxi Barbarian 7
Medium (5'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 16 (+3)14 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gilbert Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear grey tank tops with white pants. He has done his best to style his red hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his father was called into army service. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Racist. Bonds: Military, Job, Adventurer. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Gilbert Ramsey, Male Human Druid 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 18 (+4)13 (+1)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 14
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Richard Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are amber.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Secretive. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Ruler

Voice: Uses sign language

Attributes [hide]

Richard Yaeldrin, Male Half-Elf Sorcerer 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 300 gp. Blue star sapphire (400 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He is dressed in a clean red cloak covering his clean studded leather. He keeps his auburn hair in a flapper bob. He has green eyes and a red hat with a black feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Hamil Copperkettle, Male Halfling Ranger 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)17 (+3) 11 (+0)15 (+2)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Giant, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs

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