Ermina Barclay, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a very tight haircut. Her otherwise smooth face is marked with small tiny scars.
Personality: She is fixated on the number 7. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is skeptical of what others tell her and is slow to trust.
History: Born to a Sellsword, her mother struggled to pay the bills. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.
Motivation: Her spouse's relatives view her with great suspicion; and she has passion for adventuring and risk
Flaws: Insane, Shy. Bonds: Poor, Adventurer, Job, Family. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 52 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 600 gp. A delicate silver chain set with a tourmaline (80 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Large well-done wool tapestry (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). 1 Minor magic item. 1 Minor magic item.
Yurgunn Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear brown clothing when she does not wear armor. Her silver hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born at the edge of vast plains. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud.
Ideals: Optimist. Bonds: Immigrant, Family, In love, Nature, Enemies. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 80 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Terran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Eye agate (7 gp). Bloodstone (70 gp). Banded agate (7 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Reese, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He has styled his brown hair well, parting it to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.
History: Qualen lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son.
Ideals: Disciplined. Flaws: Shy, Racist. Bonds: Immigrant, Family. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 5 (-3) | 7 (-2) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 110 gp. Brown-green garnet (70 gp). 1 Masterwork Common Melee.
Ortegar TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with red colored cloaks and clothing. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Sabotage a competitor; and he is terrified, and will act out of fear
Ideals: Philantrophist, Fighting. Flaws: Fearful. Bonds: Rich, Job. Occupation: Farmer
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 16
Hit Points 27 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 20 (+5) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Old masterpiece painting (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Brass mug with jade inlays (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!

