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Shava Wit, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a skull on it. She keeps her red hair in a flapper bob. Her white eyes have a joyful gleam in them most of the time.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and an old rival family wants her found

Ideals: Entrepeneur, Gifted. Bonds: Family, Rich, Job. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Shava Wit, Female Tiefling Bard 17
Medium (4'8") Tiefling, Chaotic Good (CR 17)
Armor Class 9
Hit Points 75 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills Athletics +9, Medicine +7
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444331

Possessions: 1600 pp. Lapis lazuli (16 gp). Tourmaline (100 gp). Citrine (70 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Banded agate (16 gp). Black pearl (500 gp). Alexandrite (500 gp). Violet garnet (500 gp). Sard (70 gp). Rose (70 gp). Red spinel (100 gp). Chalcedony (70 gp). Aquamarine (500 gp). Chalcedony (70 gp). Blue quartz (16 gp). Smoky quartz (70 gp). Alexandrite (500 gp). Malachite (16 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Yurgunn Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries a battered trident and tarnished shortbow as well. Her long golden hair is drawn into a two foot long braid. This violet eyed northerner is not easily forgotten.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Yurgunn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Yurgunn. Being a Bricklayer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Persistence, Justice. Flaws: Disease. Bonds: Criminal record. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Yurgunn Torevir, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Jocelyn Berkeley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Healer uniform. His silver hair is knotted and matted. His eyes are a pleasant amber.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He got away from his former life and has fallen to alcoholism.

Motivation: He has decided he is irredeemable.

Flaws: Addict. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Jocelyn Berkeley, Male Human Fighter 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 50 gp.


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He tends to wear a large brown jacket. His hair is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born in the west to a Dyer, Harbek learned a great deal about his father's area of expertise. He married young, but lost his spouse to giants. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Barrister; and many giants want him driven away

Flaws: Depressed. Bonds: Job, Enemies, Adventurer, Has a crush. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Harbek Dankil, Male Dwarf Sorcerer 12
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 67 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +7, Nature +6
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: 1000 gp. Black pearl (1100 gp). Azurite (12 gp). Brown-green garnet (50 gp). Jasper (60 gp). Rhodochrosite (12 gp). Silver pearl (50 gp). Fiery yellow corundum (500 gp). Moss agate (12 gp). 1 Minor magic item.


Social Check DCs

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