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NPC Generator

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Advanced [show]


Semyaza Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries with her a set of nunchakus on her belt, each one with a aquamarine on the hilt. Her hair is black and very short. Her face is covered beneath a completely black helmet.

Personality: Calm and collected, she is a well trained Dyer. She is lazy, self-centered, vain, and jealous.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was a Miller, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She has achieved small success as a Dyer.

Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Selfish, PTSD. Bonds: Rich, Job. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Semyaza Integrity, Female Tiefling Cleric 2
Medium (4'10") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs


Shamil Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a blue tunic with black highlights, and long blue pants that bunch up around her shoes. She wears a wide-brimmed hat to hide her balding. She has gleaming, smiling amber eyes.

Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. Shamil enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Shamil hails from a village terrorized by gnolls. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Shamil was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she has money and likes to spend it

Flaws: Hedonist. Bonds: Job, Enemies, Debt, Rich. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Shamil Sympony, Female Gnome Adept 9
Small (3'6") Gnome, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 25 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)10 (+0) 16 (+3)16 (+3)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: Golden circlet with four aquamarines (4000 gp). Fire opal pendant on a fine gold chain (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). 1 Minor magic item.


Social Check DCs


Cockaby Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his golden hair well, parting it to the left. He has green eyes and a tan hat with a black feather.

Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.

History: Born in the north to a Detective, Cockaby learned a great deal about his mother's area of expertise. A freak accident while working with his Barber mother left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Disease, Selfish, Addict. Bonds: Poor, Job. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Cockaby Humplebumple, Male Gnome Commoner 3
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. 7 Acid flasks.


Social Check DCs


Bardryn Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long silver hair reaches down to her waist. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She works hard and plays hard.

History: Bardryn hails from a village terrorized by orcs. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She inherited the family business which she has now maintained for 2 years.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Hedonist. Bonds: Enemies, Job, Adventurer. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Bardryn Balderk, Female Dwarf Rogue 10
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 84 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 20 (+5)14 (+2) 11 (+0)12 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 5000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).


Social Check DCs

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