Zepar Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Spy does. He carries with him a set of axes on his belt, each one with a opal on the hilt. His black hair is lengthy. His eyes are red and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Zepar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Sensitive. Bonds: Job, Family, Rich. Occupation: Spy
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 11)
Armor Class 7
Hit Points 14 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 4 (-3) | 8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +1 / 3d8-3, Grapple +7
Possessions: 3000 gp. Silver chalice with lapis lazuli gems (180 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Jeweled gold crown (6000 gp). Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp).
Azdûsh Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy brown hair. His eyes are gray and catlike.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a slaver, Azdûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azdûsh took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Secretive. Bonds: Adventurer, Mentor, Nature. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Nagrette Atterton, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears a white costume with the symbols of luck on her torso. Her hair is long and brown with streaks of red, and is pulled back with small white clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Architect, who enjoyed hunting, Nagrette was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Justice, Entrepeneur. Flaws: Insane, Racist. Bonds: Nature. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 13 (+1) | 7 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 400 sp. Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Koeth Holimion, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue small hat and blue clothes. His hair is long and silver with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. He has gleaming, smiling gray eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a pair of adventurers, Koeth grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he feels kind of lost in life
Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Adventurer. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 28 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 5 (-3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 70 pp. Violet garnet (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!


