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NPC Generator

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Advanced [show]


Norûk Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He is bristling with hidden weapons, mostly shortspears and crossbows. He has moderate length golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Norûk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Depressed. Bonds: Criminal record, Military, Immigrant. Occupation: Baker

Voice: Speaks in third person

Attributes [hide]

Norûk Darlington, Male Half-Orc Fighter 10
Medium (6'2") Half-Orc, Lawful Evil (CR 10)
Armor Class 10
Hit Points 59 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)7 (-2) 17 (+3)4 (-3)
Skills History +2, Survival +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 1300 gp.


Social Check DCs


Alberich Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is braided into rings. He has amber eyes and a brown hat with a white feather.

Personality: Alberich is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small forest village. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Athletic. Flaws: Depressed, PTSD. Bonds: Nature. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Alberich Hammerstone, Male Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 14 (+2)5 (-3)
Skills Persuasion -1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 290 gp. Silver pearl (80 gp). Brown-green garnet (80 gp). Banded agate (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Great Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his sai. He is portly but not overly obese. His cinnamon fur is lengthy. His yellow unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Great was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Persistence. Flaws: Disease, Insane. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Great Of Clay, Male Tabaxi Warlock 10
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 9
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 16 (+3)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 1700 gp. Banded agate (4 gp). Citrine (70 gp). Blue quartz (4 gp). Violet garnet (1300 gp). Deep green spinel (160 gp). Rhodochrosite (4 gp). Amber (160 gp). Alexandrite (1300 gp).


Social Check DCs


River Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. She has styled her gray fur well, parting it to the right. Her eyes are likewise green.

Personality: River wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is skeptical of what others tell her and is slow to trust.

History: She got into the Glassblower business at a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and wants her loneliness to end

Ideals: Disciplined. Flaws: Shy. Bonds: Job, Mentor, Has a crush. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

River Wind, Female Tabaxi Barbarian 6
Medium (5'5") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 67 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Golden yellow topaz (500 gp). Coral (50 gp). Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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