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NPC Generator

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Advanced [show]


Nemeia Rise, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She likes to wear black tank tops with blue skirt. Her hair is short and red. Her red eyes peer out from beneath her feathered black hat.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in the north to a Mortician, Nemeia learned a great deal about her mother's area of expertise. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.

Motivation: She is content; and to be a animal trainer again

Ideals: Philantrophist. Flaws: Cynical, Mundane. Bonds: Job, Nature. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Nemeia Rise, Female Tiefling Sorcerer 8
Medium (5'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His silver hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a necromancer, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Opinionated, Justice. Bonds: Nature, Mentor, Family. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Zaffrab Leffery, Male Gnome Sorcerer 10
Small (3'5") Gnome, Chaotic Good (CR 10)
Armor Class 10
Hit Points 6 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 sp.


Social Check DCs


Norman Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His tied-back hair is chestnut. His eyes are likewise green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: Norman was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Norman Siannodel, Male Half-Elf Fighter 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)13 (+1) 12 (+1)19 (+4)
Skills Athletics +6, Deception +7
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +7

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Beiro Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is kept up in a ponytail inside a top hat. His violet unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments

History: He is a Maurezhi in disguise. He found a children's book about a Half-Elf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Beiro and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Beiro discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Beiro fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Beiro Wallace, Male Half-Elf Fighter 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)9 (-1) 10 (+0)9 (-1)
Skills Performance +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs

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