Ilde Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a large brown jacket. Her hair is cut close to her head. This brown eyed westerner is not easily forgotten.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She believes the world needs to unite to get rid of goblins once and for all.
History: Ilde hails from a village terrorized by goblins. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She struck the Engraver job and began her own company from there.
Motivation: Nothing but the best is good enough for her; and her spouse's relatives view her with great suspicion
Ideals: Impeccable. Bonds: Enemies, Job, Family. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 40 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 2000 gp. Gold music box (1000 gp). Golden circlet with four aquamarines (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jheri Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears rags and sports a simple walking cane. Her black crest is smooth and relatively long. This gold eyed easterner is not easily forgotten.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born to a criminal king-pin and mafia family She was an apprentice working in her father's forge. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: An old rival family wants her found; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Terse. Bonds: Poor, Family, Criminal record, Job. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 76 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1000 gp. Moonstone (80 gp). Freshwater pearl (10 gp). 1 Minor magic item.
Quarethon Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. His gold crest is smooth and relatively long. His eyes are likewise gold.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born blind and as such lacked many opportunities for work. Quarethon was born on a far western desert where he grew up under the tutelage of his mother, an expert Architect. He has been saving his money to try and buy his brother's freedom.
Motivation: He doesn't get along with people that don't share his tastes; and find a way to reverse the transformation of his brother
Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 gp. Onyx (30 gp).
Altho Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Antagonistic, Addict. Bonds: Poor, Religious. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 47 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Alexandrite (400 gp). Obsidian (14 gp). Star rose quartz (30 gp). Golden yellow topaz (400 gp). Malachite (14 gp). White pearl (80 gp). Rock crystal (30 gp). Tiger eye turquoise (14 gp). Moonstone (30 gp). Black pearl (400 gp). Brown-green garnet (80 gp). Moonstone (30 gp). Golden yellow topaz (400 gp). Amber (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


