Rosalind Paxton, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears her hair in dreadlocks. She has violet eyes and a brown hat with a blue feather.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born into a rich family. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She has dedicated herself to building a better kind of golem.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she desires power and/or immortality
Ideals: Passionate. Bonds: Adventurer, Rich, Immigrant, Criminal record. Occupation: Cook
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: Golden pearl (90 gp).
Elegant Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'1" eastern woman, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her gray fur is kept up in a ponytail inside a wide-brimmed hat. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the recently deceased. The war was a terrible time for her, and Elegant does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Elegant took refuge in the old dungeon and found the beat up axe and armor she uses now. She was granted arcane powers by her dying brother.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Military, Nature. Occupation: Server
Voice: Timid voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 60 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1400 gp. Obsidian (5 gp). Freshwater pearl (5 gp). Rhodochrosite (5 gp). Alexandrite (300 gp). Black star sapphire (700 gp). Deep blue spinel (300 gp).
Emen Conway, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a white coat over a pastel low-cut shirt, and a Stetson hat upon her head. She has a very tight haircut. Her brown unseeing eyes seem to look past you.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and obtaining odd cultural elven artifacts is her passion
Ideals: Joker, Logical. Flaws: Disease, Insane. Bonds: Adventurer. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Flame Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His gray fur is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fisher like his mother before him.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted, Optimist. Flaws: Insane, Disease. Bonds: Job. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp. 3 Alchemist’s fire.
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