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NPC Generator

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Creega Brixton, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 6'3". She prefers to wear flannel. Her brown hair is kept up in a ponytail inside a deerstalker hat. She has violet eyes and a black hat with a blue feather.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the east to a Layabout, Creega learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Creega took refuge in the ruined castle and found the beat up bow and armor she uses now. She inherited the family business which she has now maintained for 7 years.

Motivation: Her religion dominates her actions; and to be a tanner again

Flaws: Antagonistic, Fearful. Bonds: Job, Nature, Religious. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Creega Brixton, Female Half-Orc Warrior 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Miles Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut and curly. This gray eyed northerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Miles was born the youngest of three triplets. One day when Miles was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Miles was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He would like to get married and retire.

Ideals: Fighting, Athletic, Philantrophist. Flaws: PTSD. Bonds: Has a crush, Family. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Miles Kelsey, Male Human Cleric 11
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 130 pp. Golden pearl (80 gp). Pink pearl (80 gp). Jasper (40 gp). Malachite (5 gp). Amethyst (80 gp). Amethyst (80 gp).


Social Check DCs


Mardnab Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A 3'6" western woman, she typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. Her hair is long and brown with streaks of black, and is pulled back with small blue clips. Her eyes are hazel and she is always smoking a pipe.

Personality: She is overprotective of those who hire her services. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Guardian, Religious, Adventurer. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Mardnab Loofollue, Female Gnome Paladin 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2600 sp. 1 Buckler. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Azza Belief, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy dark red hair. Her red eyes are passionate and lively.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of a Hunter, who enjoyed hunting, Azza was taken on many hunting expeditions. Azza liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the west, certain she would find work there.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Flaws: Racist, Antagonistic. Bonds: Nature, Immigrant, Family. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Azza Belief, Female Tiefling Fighter 4
Medium (6'3") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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