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NPC Generator

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Advanced [show]


Gomory Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears suspenders and violet workpants. His shirt is grey, and he wears a heavy violet leather apron most of the time, and sports empty pouches on his belt. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: He got into the Sailor business at a young age. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Disease, Insane. Bonds: Job, Family. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Gomory Hill, Male Half-Elf Rogue 2
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 90 gp. Pink pearl (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Moon Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple violet line shooting up and back down. He is bristling with hidden weapons, mostly monstrous two handed axes and tridents. His orange fur is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful. Bonds: Criminal record, Poor. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Moon Running, Male Tabaxi Ranger 2
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Moon Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Marshal and is in decent physical shape. His white fur, when down, is lengthy. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born in the north to a Marshal, Moon learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Moon took refuge in the large cave and found the beat up pickaxe and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Moon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Racist. Bonds: Job, Nature. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Moon Fang, Male Tabaxi Warlock 5
Medium (6'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Rock crystal (60 gp). Rhodochrosite (13 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This woman typically wears blue cloth garments or leather armor, and sports empty pouches on her belt. She has moderate length red hair. Her eyes are gray and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invites people to come help in her community garden.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 12th year, her parents were killed by a dire rats raid, leaving Meriele alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Meriele was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Gifted, Philantrophist. Bonds: Immigrant, Enemies, Criminal record. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Meriele Qualanthri, Female Elf Warrior 8
Medium (4'8") Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 37 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 8 (-1)18 (+4)
Skills Intimidation +7, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Infernal, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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