Mella Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears a blue top hat and blue clothes. She has shaved her head bald. Her brown unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Mella isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Mella was born in the east. At a young age she loved to build and create. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: Seeks redemption; and her relatives are trying to arrange a marriage
Ideals: Impeccable, Persistence. Flaws: Disease. Bonds: Criminal record, Rich, Family. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 200 sp.
Cecily Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many green ritualistic tattoos. She likes to wear ponchos typically of a light yellow in addition to tight pants. She has chestnut hair. Her eyes are a pleasant blue.
Personality: She is witty, but her monotone delivery comes off as unnerving She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the east to a Mason, Cecily learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: To settle down with her crush; and to reunite with her old friends
Ideals: Joker. Bonds: Family, Job, Adventurer, Has a crush. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. Red spinel (80 gp). 1 Everburning torch.
Yurk Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is renowned for his bright black suits and hats. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his golden hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Gifted. Bonds: Slave, Rich, Adventurer, Job. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 52 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.
Aura On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she very much looks the part of a Painter. Her red fur has been sun bleached extensively. Her amber eyes are slightly larger than normal.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Aura was born the youngest of three triplets. Cursed with vampirism at a very young age, Aura has worked very hard to control her curse. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Job, Family. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

