Lance Cooper, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean grey cloak covering his clean studded leather. He is muscular with a powerful set of arms. He keeps his long golden hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Opinionated. Flaws: Insomniac, Antagonistic. Bonds: Religious, Mentor. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 110 gp.
Sammal Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sammal took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Antagonistic. Bonds: In love, Nature, Rich. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +2
Possessions: 20000 cp. Freshwater pearl (10 gp). Deep green spinel (160 gp). Eye agate (10 gp). Jasper (70 gp). Banded agate (10 gp).
Pikar Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, black shirt, and yellow tie. His hair is always cut to a buzz. He has gleaming, smiling amber eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants he idolized his father. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Insane. Bonds: Adventurer, Immigrant, Guardian. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp. Amethyst (160 gp).
Erias Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. With a patchy golden beard and wild golden hair. His blue eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Erias was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.
Motivation: To reunite with his old friends.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Poor, Adventurer. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1600 sp. 1 Masterwork Common Melee.
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