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NPC Generator

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Advanced [show]


Thoradin Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. He wears a deerstalker hat to cover his moderate length red hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.

History: Thoradin hails from a village terrorized by dire rats. Through the years after Thoradin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thoradin's mother didn't care for him much, and the feeling was mutual. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Thoradin Bloodkith, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)17 (+3) 12 (+1)10 (+0)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1200 sp.


Social Check DCs


Mozikth Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His scarlet crest is thinning but still full. His gold eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Mozikth was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mozikth's father didn't care for him much, and the feeling was mutual. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Mozikth Turnuroth, Male Dragonborn Fighter 3
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 1 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 3 (-4)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Pelt Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a worn and beaten armor. Her clothes are grease stained in places. Her gray fur has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is afraid of women and trembles around them

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Adept school at a young age so that she could practice her arcane talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Pelt Paws, Female Tabaxi Adept 2
Medium (4'7") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 6 (-2)10 (+0)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 330 gp.


Social Check DCs


Adran Nailo, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Adran enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He was granted martial powers by his dying sister.

Motivation: To clean up the streets; and many gnolls want him driven away

Ideals: Gifted. Flaws: Hedonist. Bonds: Immigrant, Nature, Guardian. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Adran Nailo, Male Elf Cleric 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 8 (-1)12 (+1)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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