Pog Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His brown hair, when down, is lengthy. This green eyed southerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Sculptor and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new sculptor responsibilities is difficult
Flaws: Sensitive. Bonds: Immigrant, Adventurer, Military, Job. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
Namfoodle Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. His auburn hair is smooth and relatively long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich southern family. His first spouse was a Weaver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear.
Ideals: Entrepeneur, Passionate. Flaws: Fearful. Bonds: Rich, Family. Occupation: Farmer
Voice: Can't modulate volume
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 12 (+1) | 16 (+3) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp.
Halander Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears red painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His amber eyes peer out from beneath his Stetson red hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Servant, his father struggled to pay the bills. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Addict. Bonds: Job, Poor. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Ermina Hadlee, Female Human [Permalink]
Personal [hide]
Description: A 5'0" eastern woman, she wears a robe, a symbol of magic around her neck, and a lance on her belt. Her white hair is cut jaggedly and amateurishly. This amber eyed easterner is not easily forgotten.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of eastern immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by brigands. Ermina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she feels that her past leaves her morally obligated to help
Ideals: Fighting, Artistic. Bonds: Criminal record, Immigrant, Enemies. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 50 gp.
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