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NPC Generator

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Advanced [show]


Shedinn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his rusty crest down. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Shedinn embodies much of what other species detest in the Dragonborns. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Poor, Job, Military, Family. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Shedinn Kimbatuul, Male Dragonborn Barbarian 10
Medium (6'4") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 66 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills History +7, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Elven, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 1800 gp. Black star sapphire (1000 gp). Deep blue spinel (1200 gp). Bloodstone (40 gp).


Social Check DCs


Rangrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a yellow scarf. He is physically well-built. He has done his best to style his auburn hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: Born to a pair of adventurers, Rangrim grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Gifted, Persistence. Flaws: Hedonist. Bonds: Adventurer, Enemies. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Rangrim Deepdelver, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 70 gp.


Social Check DCs


Frug Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. His violet eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Frug lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and to protect his home

Flaws: Shy. Bonds: Immigrant, Family, Job, Guardian. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Frug Garrick, Male Gnome Rogue 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Garfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair has been sun bleached extensively. His violet eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker. Flaws: Secretive. Bonds: Immigrant, Rich, Guardian. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Gerard Garfield, Male Human Ranger 8
Medium (5'6") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Investigation +4, Stealth +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp.


Social Check DCs

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