Marbas Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black trousers with blue and black striped suspenders. He wears various colorful collared shirts. He has done his best to style his red hair to look like a famous performer. His eyes are likewise gold.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Marbas lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Poor, Family. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
Possessions: 1800 sp. 1 Masterwork studded leather.
Veloptima Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dark leathers with embroidery. Her brown hair is styled in orderly dreadlocks. Her eyes are a pleasant violet.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Veloptima grew up listening to her mother's many stories. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has dedicated herself to building a better village for her children.
Motivation: She wants to meet her childhood hero; and she is wracked by social anxiety
Flaws: Disease, Fearful. Bonds: Has a crush, Adventurer, In love. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 106 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 19 (+4) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Goblin, Infernal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1000 gp. Zircon (20 gp). Smoky quartz (20 gp). Onyx (20 gp). Moonstone (20 gp). Deep blue spinel (400 gp). Fire opal (700 gp). Azurite (8 gp).
Guy Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many brown ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His red hair and beard is wavy and long. His blue unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Guy will drive conversation. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is content
Ideals: Extrovert, Persistence. Flaws: Disease, Selfish, Mundane. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Sumnes Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a violet poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a rose on it. Her tied-back hair is golden. Her brown eyes dart from person to person.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Spice Merchant job and began her own company from there.
Motivation: She is greedy; and to prove her worth to the world
Ideals: Entrepeneur. Flaws: Mundane, Impulsive. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 62 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Banded agate (13 gp). Violet garnet (400 gp). Smoky quartz (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!


