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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear red clothing when he does not wear armor. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His fierce gray eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Unemployed business at a young age. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Bucklal began to lead the lost caravan. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Enemies, Slave. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Bucklal TellPenny, Male Halfling Monk 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 10 (+0)9 (-1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 50 gp.


Social Check DCs


Gimgen Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf. He carries a battered spear and tarnished axe as well. He has wavy red hair. His eyes are a pleasant gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, his parents were killed by a giants raid, leaving Gimgen alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is greedy; and revenge

Ideals: Fighting, Opinionated. Bonds: Rich, Enemies, Guardian. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Gimgen Eversharp, Male Dwarf Warrior 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 65 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 8 (-1)12 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nedda Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears suspenders and red workpants. Her shirt is blue, and she wears a heavy red leather apron most of the time. Her hair is red and curly. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Mercenary and found it very stressful. She then took over the family business and is one of the better Mercenary for hire.

Motivation: To prove her worth to the world; and to be a bowyer again

Ideals: Optimist. Flaws: Depressed, Impulsive. Bonds: Rich, Job. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Nedda Greenleaf, Female Halfling Adept 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Margery England, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a brown costume with the symbols of the four houses of cards on her torso. She has a very tight haircut. She has several tiny topaz earrings on each ear.

Personality: She speaks before she thinks and is too direct. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in the north to a Layabout, Margery learned a great deal about her father's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has worked as a Layabout like her father before her.

Motivation: She has passion for adventuring and risk; and she has money and likes to spend it

Flaws: Impulsive, Shy. Bonds: Rich, Job, Adventurer. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Margery England, Female Human Warlock 11
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 32 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)10 (+0) 8 (-1)14 (+2)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 270 pp.


Social Check DCs

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