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NPC Generator

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Advanced [show]


Azza Suspicion, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fighting clothing, which leaves very little to the imagination. Her hair, while still mostly white, has prominent grey streaks. Her red eyes have a joyful gleam in them most of the time.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She receives visions of the future at random moments

History: Gifted from a young age, Azza studied abroad. As a young adult she joined a group advocating for an improvement in Tiefling conditions. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac

Ideals: Fighting, Gifted. Flaws: Mundane, Racist. Bonds: Criminal record. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Azza Suspicion, Female Tiefling Fighter 8
Medium (5'11") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 10 (+0)19 (+4)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1100 gp. Jade (90 gp). Rose (50 gp). 1 Minor magic item.


Social Check DCs


Uraim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of death around his neck, and a sai on his belt. His black hair is knotted and matted. He has amber eyes and a brown hat with a white feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting, Philantrophist, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Server

Voice: Spanish accent

Attributes [hide]

Uraim Bigtoe, Male Dwarf Monk 5
Medium (4'4") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 5 (-3)11 (+0)
Skills Animal Handling +0, History +5
Senses Passive Perception 7
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Edge Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He sports a flattop fur cut. He has gleaming, smiling copper eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Flaws: Antagonistic, Racist. Bonds: Job, Rich, Religious. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Edge Grass, Male Tabaxi Barbarian 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Athletics +0
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Spring Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has wavy black fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Spring speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Flattery will make her almost putty in your hands.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Spring took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: She doesn't get along with people that don't share her tastes; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Impeccable. Flaws: Insane, Selfish. Bonds: Nature. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Spring Of Clay, Female Tabaxi Bard 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)15 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 50 gp. 1 Chain shirt.


Social Check DCs

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