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NPC Generator

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Advanced [show]


Mormo Care, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky green painted plate armor. He wears a deerstalker hat to cover his moderate length brown hair. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Mormo will drive conversation. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Assassin and found it very stressful. He then took over the family business and is one of the better Assassin for hire.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Gifted, Fighting. Bonds: Poor, Job. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mormo Care, Male Tiefling Ranger 6
Medium (6'9") Tiefling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Fargrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man has a large brown mantle and cape that has been intricately interwoven into his blue robe. His silver hair is knotted and matted. His eyes are gray and catlike.

Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Fargrim hails from a village terrorized by orcs. A gifted student he started as a Locksmith, but he got bored and became a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Insane. Bonds: Poor, Family, Enemies, Job. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Fargrim Glanhig, Male Dwarf Paladin 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 100 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 10 (+0)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 3000 gp. Violet garnet (900 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports grey clothing, slightly heavier than average wear. His brown hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he is greedy

Ideals: Athletic. Flaws: Depressed, Shy. Bonds: Rich, Nature. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Wymar Wentworth, Male Human Cleric 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. Sardonyx (80 gp).


Social Check DCs


Clerebold Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has a golden handlebar mustache and slicked back golden hair. His violet eyes have a joyful gleam in them most of the time.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Gifted, Logical. Flaws: Insane. Bonds: Poor. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Flows, Male Half-Elf Druid 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)16 (+3) 15 (+2)7 (-2)
Skills Athletics +0, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. Malachite (5 gp). Fire opal (700 gp). Alexandrite (300 gp).


Social Check DCs

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