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NPC Generator

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Advanced [show]


Smoking Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She sports pastel clothing, slightly heavier than average wear. She keeps her beige fur in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.

Motivation: To unite with her sister.

Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Smoking Candle, Female Tabaxi Rogue 5
Medium (6'2") Tabaxi, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)19 (+4) 7 (-2)12 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 8
Languages Common, Draconic, Aquan, Druidic, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +4

Possessions: 600 gp. Moss agate (4 gp). Tiger eye turquoise (4 gp). Brown-green garnet (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Waite, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He wears his chestnut hair up in a very large beehive style do. His eyes are a pleasant hazel.

Personality: Reynard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He left for the north, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Forgetful. Bonds: Slave, Military, Immigrant. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Reynard Waite, Male Half-Elf Commoner 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)17 (+3) 10 (+0)11 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Orc, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Royal, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man dresses in collared shirts and wears a proper scarf over his head. His long chestnut hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Racist, Fearful. Bonds: Rich, Religious. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

William Royal, Male Human Barbarian 11
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 96 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Perception +4, Stealth +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2100 gp.


Social Check DCs


Gilbert Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His silver hair is heavily combed to the left. His amber eyes peer out from beneath his top yellow hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Knight business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Knight. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Ideals: Optimist, Impeccable. Bonds: Job, Immigrant, Family. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Goltorah, Male Half-Elf Commoner 1
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 10 pp. Malachite (7 gp). 1 Chain shirt.


Social Check DCs

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